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This is a submission to
$200 in Prizes - SoloDevelopment Marathon Jam #5
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Devlog
Submission to Godot Wild Jam #88
Submission to $200 in Prizes - SoloDevelopment Marathon Jam #5
Submission to Continue Your Game 5
Submission to Continue Your Game 6
Derailed
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Devlog
0.5.0 - UI, music, settings
February 08, 2026
by
smajlo
Welcome to Derailed first February devlog! As I needed to slow down developement for a while, 0.5.0 brings few small, but important updates. Changelog Menu music - my first own composition. Settings m...
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0.4.0 - sound effects, camera shake and January summary
January 31, 2026
by
smajlo
Welcome to another devlog! Derailed is no longer silent — sound effects are finally here in 0.4.0. Changelog Sound effects train engine sound train brake sound UI button clicks scratching effect whe...
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0.3.0 - visual refresh, local highscore, qol
January 22, 2026
by
smajlo
#visual
Welcome to 0.3.0 version devlog! This week I have mostly visual and VFX updates, but there are few other interesting things like highscore! Changelog Visual updates color pallete changed to build more...
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0.2.0 - balance, main menu and more
January 16, 2026
by
smajlo
#balance, #visuals
Hello! New version is now published! First items from roadmap published in a previous devlog are now completed. Changelog Balance changes - game is now harder, while giving player chance to react when...
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0.1.0 - major game loop rework
January 10, 2026
by
smajlo
#rework, #game-design
Hello! I'm happy to share that I decided to put a little more work into Derailed. I had a feeling that project is unfinished. Changelog Game progression redesign Initially, Derailed featured 4 levels...
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Jam-patched version
December 31, 2025
by
smajlo
#patch, #jam
Hello, Almost a week after Godot Wild Jam #88 have finished, I'm publishing the first update to Derailed . Changelog This update is named 'jam-patched' because it is fixing major issues that original...
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